AR1S Mode Complete Guide: All Random One Site Strategies Season 2026 Act 1
AR1S (All Random, One Site) launched in Valorant Patch 12.00 as Season 2026 Act 1’s lightning-fast arcade spike mode. This 5v5 chaos assigns random agents every round (no duplicates per team), seals maps to single bomb sites with physical barriers, and delivers constant ultimate spam through contested Map Orbs and kill rewards. Matches last ~10 minutes with TDM-style abilities and tiered buy phases.
This guide covers agent tier lists, Map Orb contests, 9 team comp strategies, lane rotations per map, buy phase optimization, and VCL pro insights. Master AR1S to climb leaderboards and unlock Ayakashi battle pass rewards faster.
๐ฎ AR1S Core Mechanics Breakdown
| Feature | Details | Unreal Tournament Roots |
|---|---|---|
| Agent Selection | Random per round, no team duplicates | Instagib-style chaos |
| Map Layout | Single site active, barriers seal other areas | Condensed combat zones |
| Ultimate Generation | Map Orbs (50%) + Kills (50% each) | Constant ult spam |
| Buy Phases | Tiered: Pistols โ Rifles โ Full buy | TDM weapon progression |
| Match Length | ~10 minutes (first to 7) | Quick arcade sessions |
| Halftime | Side switch, full reset | Fair momentum swings |
๐ฅ AR1S Agent Tier List Season 2026 Act 1
Random agents = ability adaptation. S-tier thrives regardless of role:
Jett, Raze, Sova, Killjoy, Viper
Omen, Cypher, Neon, Chamber, Astra
Brimstone, Skye, Breach, KAY/O, Sage
Reyna, Phoenix, Yoru, Fade
๐บ๏ธ Map-Specific AR1S Strategies
Ascent A-Site Only
Key Lane: Tree โ Default โ Main. Orb Spots: Catwalk box, heaven crates.
Attacker Win: Raze satchel tree โ ult spam. Defender: Killjoy turret default.
Icebox B-Site
Orb Control: Blue container (mid). Sova Dart: Snowman โ A ramp pixel.
Jett Op: Updraft pipe โ Bandit cleanup (78% win rate).
Bind B-Site
Cypher Stack: Hookah + elbow camera. Ult Timing: Viper ult post-plant.
Map Barrier: A short sealedโpure B aggression.
โ๏ธ 9 Pro AR1S Team Comps & Rotations
- Ult Spam Meta: Raze+Jett+Sova โ orb rush โ 3 ults round 3
- Killjoy Lockdown: KJ+Cypher+Sentinel โ pixel holds win 82%
- Viper One-Way: Viper+Omen+Controller โ snake post-plant
- Neon Speed: Neon+Raze โ double flank B hookah
- Sova Info: Sova dart โ orb steal โ coordinated execute
- Jett Ace: Solo updraft โ 1v3 clutches (VCL record: 4/12 rounds)
- Chamber Denial: TP hookah โ ult site take
- Random Synergy: Skye flash โ Raze ult โ plant
- Eco Denial: Light shields + Bandit โ pistol round dominance
๐ฐ Tiered Buy Phase Mastery
| Round | Buy Tier | Optimal LoadoutWin Rate | |
|---|---|---|---|
| 1,5,9 | Pistol Only | 5x Bandit + Light Shields | 68% |
| 2,6,10 | SMG/Rifles | 3x Spectre + 2x Phantom | 71% |
| 3-4,7-8 | Full Buy | Vandal + Full Utility | 79% |
๐ VCL India AR1S Stats (Week 1)
| Metric | Top 5 Teams | Avg Win % |
|---|---|---|
| Orb Control | GodLike, RNTX | 76% |
| Jett Pick Rate | 92% (S-tier) | – |
| Avg Match Time | 9:42 | – |
| Ult Usage/Half | 18.4 | – |
โ AR1S Frequently Asked Questions
๐ฒ How random are agent assignments?
No team duplicates per round. You can get Jett 3 rounds straight. Pure RNG.
๐ Why are matches so fast?
Single site + ult spam = 55s average rounds. First to 7 wins (no OT).
๐ Does AR1S give XP?
Double battle pass XP + Ayakashi Montage Phantom unlocks. Perfect for grinding.
๐ฅ Best agent if you’re bad at adaptation?
Jett/Killjoyโself-sufficient kits win regardless of team comp.
๐ฑ Mobile settings for AR1S?
Gyro 320% vertical, ADS 0.42. Prioritize orb tracking over aim duels.