Introduction | Valorant Sensitivity Converter
You have spent 2,000 hours in Counter-Strike. Your aim is crisp. You flick like a god.
Then you install Valorant, and suddenly you can’t hit a barn door.
Why? Because different game engines interpret mouse input differently. A sensitivity of “1.0” in CS2 is vastly different from “1.0” in Valorant.
If you don’t convert your sensitivity math correctly, your muscle memory will be “off” by a few centimeters, leading to the dreaded “pixel skipping.”
Table of Contents
- The Concept of cm/360
- Counter-Strike 2 to Valorant (The 3.18 Rule)
- Overwatch 2 to Valorant (The 10.6 Rule)
- Apex Legends & Rainbow Six Siege
- Why “Perfect” Conversion Fails (FOV Differences)
- Advanced: Monitor Distance Coefficient (MD 0%)
- Common Mistakes When Switching Games
- FAQ
The Concept of cm/360
Before we talk about multipliers, we need to talk about the only metric that matters: cm/360.
cm/360 measures how many physical centimeters you must move your mouse to turn your character 360 degrees in-game.
- This removes logical differences between game engines (Source Engine vs. Unreal Engine).
- If your CS:GO sensitivity is 40cm/360, your Valorant sensitivity should be 40cm/360.
Pro Tip: Don’t trust online calculators blindly. Trust a ruler. Measure your 360 swipe on your mousepad.
Counter-Strike 2 to Valorant (The 3.18 Rule)
CS:GO (and now CS2) runs on the Source Engine. Valorant runs on Unreal Engine.
The ratio between them is approximately 3.181818…
The Formula:
CS2 Sens ÷ 3.18 = Valorant Sens
Practical Examples
- CS2 Sens 1.0 -> 1.0 / 3.18 = 0.314 Valorant
- CS2 Sens 2.2 -> 2.2 / 3.18 = 0.691 Valorant
- CS2 Sens 0.8 -> 0.8 / 3.18 = 0.251 Valorant
Why it feels different:
Even if the math is perfect, CS2 movement is faster. You skate around corners. In Valorant, movement is slower and “heavier.” You might feel the need to increase your Valorant sens slightly to simulate the speed of CS2, but resist this urge. Stick to the conversion for aim consistency.
Overwatch 2 to Valorant (The 10.6 Rule)
Overwatch uses a very different sensitivity scale because it is a “tracking heavy” arena shooter.
The ratio is 10.6.
The Formula:
Overwatch Sens ÷ 10.6 = Valorant Sens
Practical Examples
- OW Sens 4.0 -> 4.0 / 10.6 = 0.377 Valorant
- OW Sens 6.0 -> 6.0 / 10.6 = 0.566 Valorant
- OW Sens 3.5 -> 3.5 / 10.6 = 0.330 Valorant
The Warning:
Overwatch requires 360-degree tracking (Genjis jumping over your head). Valorant is a horizontal game (enemies are usually on the ground).
- You can convert your sens, but you will likely find it too high for Valorant.
- Most OW players lower their converted sens by 10-20% when moving to Valorant.
Apex Legends & Rainbow Six Siege
Apex Legends (Source Engine Modified)
Apex uses the same sensitivity scale as CS2.
Apex Sens ÷ 3.18 = Valorant Sens
However, Apex requires High Sens for movement tech (tap strafing). Converting a high Apex sens to Valorant will result in a jittery, unusable aim. Be prepared to cut it in half.
Rainbow Six Siege
R6 Siege is complicated because it has a “MouseSensitivityMultiplierUnit” in the config file.
But generally:
R6 Sens × 0.08 (approx) = Valorant Sens
Note: R6 conversion is notorious for being inaccurate due to FOV scaling. Use the cm/360 ruler method instead.
Why “Perfect” Conversion Fails (FOV Differences)
Math is perfect. Humans are not.
The biggest issue with converting sensitivity is Field of View (FOV).
- CS:GO: 90 FOV (4:3 Streched feels different).
- Overwatch: 103 FOV.
- Valorant: Locked 103 FOV (but different vertical scaling).
The “Monitor Distance” Problem:
Because the camera zoom is different, a 5cm flick on your screen in Overwatch might visually look like a 7cm distance. In Valorant, that same 5cm flick might look like 4cm.
Your brain relies on visual distance, not just hand distance.
The Solution:
- Use the mathematical conversion as a Starting Point.
- Do NOT obsess over the decimal points (e.g., 0.314159).
- Go to the Range.
- Adjust by feel. If the converted sensitivity feels too fast because of the slower movement speed, lower it.
- Use our eDPI Calculator to verify you are still within the “Golden Range” (160-320 eDPI).
Advanced: Monitor Distance Coefficient (MD 0%)
For the nerds who want 1:1 feel not just for 360s, but for flicking to the center of the screen.
This is called Match Distance 0% (MD 0%).
- Concept: It ensures that small micro-adjustments near the crosshair feel identical across games, even if 360 turns feel different.
- Why use it: In Valorant, you are mostly doing micro-adjustments, not 180 turns. MD 0% is often superior to cm/360 for tactical shooters.
- How to achieve: You need a specialized calculator (like Kovaaks Sensitivity Matcher) to find this value. It usually results in a slightly slower sensitivity than the standard 360 match.
Common Mistakes When Switching Games
- Trying to play both games actively.
If you play 4 hours of Apex (high tracking) and then switch to Valorant (static holding), your brain will be confused. Pick a “Main Game” and treat the other as casual. - Forgetting Aspect Ratio.
If you play CS on 4:3 Stretched but Valorant on 16:9, your X-axis speed will feel completely wrong visually.- Fix: You can force 4:3 Stretched in Valorant using GPU scaling, but the HUD will look ugly. Most pros just adapt to native 16:9.
- Mouse Acceleration.
Some games (like Quake) encourage accel. Valorant punishes it. Ensure you didn’t leave any third-party accel drivers (RawAccel) on a setting that hurts your static aim.
Frequently Asked Questions (FAQ)
Q: What is the CS2 to Valorant conversion ratio?
A: The standard ratio is 3.18. Divide your CS2 sensitivity by 3.18 to get your Valorant sensitivity.
Q: Can I use the same sensitivity for all FPS games?
A: You can try, but playstyles differ. Tactical shooters (Valorant/CS) favor low sensitivity for precision holding. Arena shooters (Apex/Overwatch) favor high sensitivity for movement and tracking. Forcing one sensitivity across both genres usually makes you mediocre at both.
Q: Does stretched resolution affect sensitivity?
A: No. Stretched resolution (e.g., 1280×960) makes models appear wider and move faster visually, but your cm/360 (physical distance) remains exactly the same. You do not need to change your HZ/Sens settings for stretched res.
Q: Is there a tool to convert automatically?
A: Yes. Sites like Aiming.pro or Mouse-Sensitivity.com are great. However, sticking to the “3.18” rule for CS is usually accurate enough for 99% of players.